


However,
I have to remind myself that art equally influences technology. Without
creativity and futuristic ideas to fabricate the concept of a moving,
mechanical vehicle, we wouldn’t have cars or skyscrapers or a busy city like LA
as we know it. Chris Burden’s Metropolis
II represents an entire urban complex as a twenty-first century city with 1,100
custom-designer cars, 18 highways, and a variety of architectural structures
made of wood, glass, natural stone tiles, and other materials.

Frederick H. Evans’ A Sea of
Steps does just this; it makes perception subjective and engages the viewers’
mind.
The 80’s experienced huge
leaps such as the development of staining methods to make nerve cells visible,
tonal range enhancement, extended spectral range of emulsions, and recording of
electrical activity in the brain. A big advancement was half-tone printing in
1881 as a photomechanical process that allowed photographs to be printed with
texts in books, newspapers, and magazines.


I saw an image that was used
in class in the context of a photographic timeline. This helped me better
understand the mutualistic evolution of art and technology to be used in
medicine for X-rays.
My last stop was Camera Obscura, which tied everything together.
In a pitch-black room, an inverted image of the reality of the world around us
was projected onto a wall with moving cars and upside down people. Experimental
psychology was used to address the unfolding of sensation into interpretation,
which validated photographers in their quest to make subjective pictorial
statements, as opposed to objective material records. This is exercised in how
the viewer questions reality and perception, two subjects that art and
technology can manipulate and put into perspective.
LACMA is an absolute must, it
applies to every topic we covered this quarter.
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